

It allows Crypto to peer into the minds of lower life forms, allowing him to read the hidden thoughts and memories of the target's mind. With guidance from The Master, PK Magnet gives Crypto the ability to attract more objects and enemies to the one he has in PK Hold, like a magnet. In Path of the Furon, Crypto can use this ability on humans too. Introduced in the second game and still follows afterwards, this allows Crypto to use PK to break down objects and transform their matter into useful ammunition for his weapons. Used for acquiring DNA to purchase upgrades from Pox. This ability allows Crypto to make a human's head explode, alive or dead, with his mind, allowing for the extraction of their brain stem. When he throws the object, it is dubbed PK Throw. When Crypto holds up an object in the air, it's dubbed PK Hold. This can be upgraded to lift heavier and larger objects like cars and tanks.

It ranges from using objects as projectiles, to slamming down your enemies. This primarily allows Crypto to lift and manipulate objects (usually with an aura surrounding the object in question). It is Crypto's most common mental ability. Originally, Crypto's powers were limited by concentration energy in Destroy All Humans!, but in Destroy All Humans! 2, he was re-cloned with pure DNA which was harvested from human brains, so he never has to suffer that weakness again. This is the full list of mental abilities that the player could access. This serves as the trigger for the PK Menu, and can also be used as a proper “lock-on” targeting mechanic. This allows Crypto to use several powers from the PK Menu that is present in all Destroy All Humans! games.
